Insert the piece (by tapping up) and continue through the revealed doorway. Climb up the platforms on the right for the third Attack Piece. At this point, the Goombas will offer their assistance. Just beyond, you'll meet up with Broque Monsieur, once again. Hey, it's the Dark Star again! Email email@example.com. Once through the Star-Panel door, grab the item box on the left (super nut), then head right for another (supersyrup jar). Drop down the shaft ahead, then enter the yellow pipe on the left. Here's what you'll find in GameSpot's Mario and Luigi: Bowser's Inside Story Guide: The Mario and Luigi series has long been home to one of the more unique combat systems of modern RPGs. After the badge tutorial, cross over the lake via the platforms to the next screen and take the green pipe in the upper-right. Follow the corridor left, then up into another room, where a boss awaits. Bowser's Body is the main playing area in Mario & Luigi: Bowser's Inside Story. Inside Bowser, drop down and try to exit out the far right side. After the Black Hole incident, your next attack should be to spit fire, causing the castle to drop a mushroom, which might come in useful later. Oh well, head south back to the town square--it seems the mall has just opened, so head there via the route to the left! Now spawn another bomb via the nearby machine, light the fuse, and punch it left at "2" to detonate another wall. Now you should work your way to the room in the top-left corner. switch, to the right. Head left first a couple of rooms--make a pitstop in the first one with a climbable wall to find an item box (retry clock), before continuing on into the following room, where you'll spot the first key. One of his attacks involves summoning shadow versions of Mario and Luigi, which he'll then fire laser beams at. But there is one thing you should keep in mind: if you defeat one of the bros before the other, the one left will revive the other, with about 70 HP. The Underground Tunnel is a location beneath Cavi Cape and located west of the Toad Town Tunnels. When you reach the crack in the ground, ground pound it to drop inside. Doing so will slam it down, revealing the exit, which Bowser will automatically head through. Once done, exit out the right side into the next area. After emerging in the small room, drill into the red nerve on the right to cause some platforms to appear. Following that, the train will make a stop at a grassy hill, which comes to life! It's not too difficult--keep in mind that you don't actually have to jump, you simply have to push into the block from below. If they don't, jump to evade. Following some story, Bowser's punching power will seemingly be enhanced! 7) After #6, head up and slightly to the right. Once inside the memory banks, cross through the first room then take the elevator down to the Save Globin. Now continue right and activate the "!" His primary attack is a punch that can be dodged with a jump after he winds up; however, if you see him exhale some steam just before the wind-up, that means he's going for the fake-out--do not jump and simply stand still, as he'll leap right over you instead. After a quick discussion, bust open a block in the bottom-right corner (retry clock) before heading north, through the log. Proceed left to the next area, where you'll encounter some storm pillars--use your new punch to blow through, then head left to the next screen, back to where the cannon was. Before long, he'll launch out of Bowser's stomach and embed himself like a sliver inside the pipe, allowing Bowser to get in a couple of punches, inflicting heavy damage. The first one you should go down is the fourth one from the left--it's orange. It's best to locate the corner pieces first and set them in place, followed by the bordering pieces (the ones with one straight side). Before taking it though, we suggest heading east a couple of screens to find a pair of item boxes (coins, ultra nut), by the raft. Dive down and crawl through the crawlspace as tiny Mario to find another switch you can hit, opening a path in the room's upper-left corner. Beware that the order changes anytime you mess up or turn on the lights. While inside Bowser, Mario and Luigi use a series of nerves and muscles stimulation to control Bowser. Once she's back in her smaller form, repeat our strategy above--that is, use weak attacks, then finish off with a strong one before she transforms--until she's down for the count. After a few fruitless attacks, the battle will end. Category page. After deflecting, Bowser will then turn into a spike-ball and try to stomp you, crouch to deflect, then follow-up with a quick punch for some damage! After exiting the green pipe, work your way to the left side of the room, collecting four item boxes as you go (coins, 1-up deluxe, max nut). The next room contains a crafty elevator requiring the work of both brothers to work. Well, he is a plumber…he's used to these crappy situations. However, if you spot one carrying a mushroom, let him live! Use your new-found ability to climb to the platforms above the Emoglobin for an item box,followed by the watery gaps to the right. At any rate, just keep heading north until the little birdie tells you the cliff is to the west. Secondly, Bowser may summon the Goomba Storm--hop over the individual goombas (but avoid landing on them, as the slight delay may not give you enough time to dodge the next Goomba. You'll now be awarded the Fire Flower Special Attack. On the next screen, engage one of the Beehoss in battle and use your vacuum attack to obtain the ninth Blitten. Head south one more to find a shop block, as well as a statue on the south side you can destroy with the Spike Ball, revealing a portal. To find them, you'll have to inhale them during battle. Barring that, the Green Shell attack can also be effective. box in the upper-right corner to form a bridge, but don't cross it yet. Dark Fawful actually consists of two components: himself, and his vacuum helmet. In the case that Broque Monsieur grows big, get ready to counter-punch when he runs your way, causing his block-head to land on the ground--continue pummeling it for some free coinage. However, the energy balls change color periodically, indicating which one of the brothers needs to swat it back. Bowser's a formidable opponent, but the battle is pretty straight-forward. Your goal is to knock the balls into the slots, mimicking the lit pattern you just saw. His second attack involves five versions of himself rolling into you one at a time--the catch though is that they'll turn invisible before hitting you. For instance, if your opponent has a giant spike on their head, it's probably not a good idea to use the jump attack. With the Blops defeated, enter the nearby pipe to launch to a high-platform, where you can continue right. Now drop off the closest right ledge to find a small holy tiny-Mario can enter, giving him access to an item box (coins) as well as a switch, which fires the cannon when hit, sending the ball to the right. After landing on the small platform--don't move. Now return to the first room of Dimble Woods. They'll engage you in a quick game--simply pound Mario's shell to knock him into them. Since you haven't yet explored this area (or others nearby) as Mario and Luigi, you may want to take some time to do so for a ton of item boxes and hidden beans. Digipen Institute of Technology Now continue along the left path, to the next room. Punch its body segments in the same order (that is: 1, 3, 2, 4) to cause it to come to life and storm to the left, opening a path on the previous screen. Try to skip past the enemies on the next screen, as battling them's a bit of a pain sans Mario--take the path in the lower-left corner. Following this, the orbs will all return to the right side. If it parks inside a mountain that impedes your progress, it'll unleash a missile aimed right for Bowser! With the Stingler in your possession, head back three rooms to the left (in the second room, drop to the ground-floor first, to avoid hitting a dead-end). Start heading back toward the cannon…or at least until Bowser starts experiencing some extreme indigestion. It's a dirty job, but someone's gotta do it (plus Mike Rowe wasn't available). Now drop down and hop into the green pipe just below, returning you to the gateway room. Even worse, this attack won't end until you successfully land on the vacuum's arm, freeing the bro. With the carrot digested, Wiggler offers a choice: Walk away to save your game, or obtain the Banzai Bill now. Now that you have the seventh piece, head right into the next area. Speaking of attacks, each bro has a different fighting style. The direction the pipe is facing dictates how he'll attack: if the pipe is facing toward Bowser, he'll launch right into him. If you run out of SP, resort to Bowser's punch attack. As soon as it's out in the open, use your vacuum attack to inhale the sucker. Doing so opens a door you can proceed through. Finally, ride the block once more to a line of coins in the center of the room--drop down there to land on a purple pipe you should enter. Hey, it's Toad Town! Try not to fire too frequently, otherwise Bowser's fire balls will shrink in size and inflict less damage, so aim carefully. Because a boss battle lurks soon, you should avoid the Toadley Clinic until you're properly equipped! Now drop to the bottom and look for three item boxes: 1 on the right, 2 on the left (coins, 1up-deluxe). In Super Mario Adventures, Bowser's Castle is only seen near the end of the comic and is portrayed as a large fortress, having many spike-covered towers and a large great hall, capable of holding several hundred different creatures. Thankfully, the green pipe by the entrance to this room provides a shortcut that'll return you to the base of the cliff. Throughout the battle, Junker will be joined by up to four minions, and they only have one attack: to charge right at you. During this portion of the battle, the boss only has one attack, and that is to fire a barrage of energy balls at you--one for each active orb it has remaining. Now proceed north through the open door into Bowser's secret chamber, where some stuff will go down. Head left to find another Blue Shell box--grab it so you can smack Mario into another pink box on the right--one more to go! One of Dark Bowser's primary attacks is to toss a boulder in the air, then shoot it with a fireball, causing it to rain debris. Once there, head right into a new area--body slam the pink "!" Once there, engage the Flifit (walking plant) in battle, and use your vacuum attack to find the fifth Blitty. Mario&Luigi Bowser's Inside Story. Now bust open some boxes on the left (tnt drumstick, supersyrup jar) before taking the upper-left path. With Bowser back in shape, save your game at the Save Block, stock up on goods if you need to, then head right to the next screen (ignore the pipe, as it leads to a dead end). This has a couple of benefits: for one, it prevents them from restoring Bowser's HP. There you'll find a small gap leading inside the fenced in area--squash Mario with the hammer and have him jump through and hit the "!" After taking the green pipe, hit the two item boxes (supersyrup jar, super mushroom x2), then save at the Save Block. Past the boxes, drop down the shaft and bust through another box on the right. Although he'll summon some small minions throughout the battle, we suggest focusing on him almost exclusively, using the Spin Pipe special attack (which can inflict upwards of 300+ damage each turn!). Continue right to the next screen, drill underneath the platform, where you'll meet-up with a Globin who informs you of hidden bean spots. …your star friend will now inform you of the map screen, where you can select which part of Bowser's body you'll visit next. As the bros, navigate to the Arm Center, in the bottom-left corner of the map. He'll summon four energy balls that circle him. Like before, shoot the red balls with Mario, green with Luigi, and blue ones with both. Finished up in town? Follow him to the next room. After some dialog, Bowser will find himself desperately trying to hold up a huge cannon brother--it's time for the Mario Brothers to help! For now, climb over the frozen platforms (while they're raised), save at the Save Block, then continue right to the next screen (ignore the yellow pipe to the bottom-right--it simply returns you to the entrance). Following the battle, the Boos will insist you eat in celebration. You'll spot a small tunnel on the right that tiny Mario can enter (remember, pound him with Luigi's hammer)--jump up the platforms within and hit some invisible blocks at the top, forming a path to a red switch. Hit it to light a 4rd segment of the star. Finally, it may suck up any remaining Biffidus and launch them your way--jump over them. However, and more importantly, Bowser's also preparing a fireball attack while you're busy dodging rocks, which he'll unleash as soon as the rocks have finished. Ewww. Oh, look, more bob-ombs! But fear not, for disabling the light (with "X") makes some more platforms appear, henceforth known as dark-platforms. This battle's blissfully simple compared to the last one. Look, another raised-bridge this--walk-punch it to drop it, creating an route back to the initial screen of this area, but don't worry about it for now--head back to the previous screen. After packing on the pounds, Bowser will require assistance from the inside. With him out of commission, it's up to the bros to help him out--to the Rump Command! Follow the path left to find three item boxes (coins) before dropping to ground-level and exiting left. History Talk (0) Locations in Mario & Luigi: Bowser's Inside Story. But seeing as there's not much left to do there, head right instead. Once through the yellow, mushroom-shaped door, save at the Save Block and approach the pair of toads…who turn out not to be toads at all! After toad offers the in-game tutorial, proceed through the northern doorway into the castle gardens. Luckily, badges can be swapped at virtually anytime, either via the pause menu, or even during battle! One will jump briefly--remember him--them begin to swap place with the others. There, you'll find a grassy ramp in both the top-left and bottom-right corners. Now head back to Toad and take the newly formed bridge left to the next area. Mr. Blockhead will walk you through the particulars. Jump up the platforms to an item box (ultra nuts x2), then spin-attack from the left-most platform, across the gap. Well, whatever, Bowser needs help and it's up to the bros again--take them to the Leg Outpost, is the bottom-right corner! Hit the pair of item boxes on the next screen (star wear, supersyrup x2), then drop down for another (max nut, 1-up deluxe) as well as a Save Block.. After saving, enter the green pipe on the right, where you'll reunite with Dark Star for a boss fight. The first is where he'll begin twirling one of his appendages around in a circle--it starts high enough that you don't have to evade it, but it'll soon drop to ground-level and drag along the ground. As such, we suggest using an attack that can hit both at the same time, such as the Super Bouncer--if it deals more damage to one of the bros, try using a singular special attack on the other (such as the Jump Helmet) to compensate. Back in the gateway, grab the latest Star Panel and work your way up the the star-panel shaped hole above (to reach it, climb the platforms on either side and spin-attack across the gap). Save your game at the Globin block then continue onto the boat ahead. Although her head is still vulnerable, it won't take nearly the amount of damage she did before. Only two types of enemies appear here. What you need to do now is punch his stomach, forcing the Dark Star out! There's a well-hidden box you can reach on this screen--consult the box below for it. This next screen contains 8 of the remaining 9 pieces, so make sure you check all three levels to collect all the pieces--they're difficult to miss. Thankfully, a helpful creature will not only save Luigi, but will also reward you with a pair of badges for your honesty. From the intersection room, head south to find an item box (coins) and a Save Block. Now look for a heart bean you can dig up to the upper-left, before climbing the platforms on the right to an item box (1up deluxe), then following the path past another pipe to the next screen where you'll find the first Attack Piece--there's also a Power Bean you can dig up nearby. Fawful; They say when starting a business, location is important, so what were these toads were thinking?! After crossing the bridge, hit the item box (coins) then climb the platforms in the top-right corner, dig up a bean (heart bean), then head south. The lower path leads to an item box inside the left room of the next screen. As Mario and Luigi, catch a ride on the air current into Bowser's nasal passage. Finally, Bowser may call upon the help of the Shy Guy Squad--simply smack Bowser's ball-form with the hammer, alternating between the bros, similar to the Green Shell attack. Oh, and if you want to exit the lake at any point, simply catch a ride on any of the pink clamshells for an instant jaunt to the surface. Use Bowser's fire breath to take down both types (though you should focus on the dark gray ones first), just remember not to tap too quickly, lest Bowser will run out of steam. At any rate, head right into the next room, where you'll find a pair of boxes (one on the center platform, another in a low alcove along the right wall) as well as something called an Emoglobin--a weird talking block that knows about Bowser's inner-workings. Bust-open a box to the top-right (super syrup jar), then ride the clamshell on the other side up to the surface. Mario & Luigi: Bowser's Inside Story is a high quality game that works in all major modern web browsers. 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